[APPLICATION]
Jul. 14th, 2012 10:29 pmPlayer Information
*Name/Alias: Jolta
*Your Journal: N/A
*Age: 24
*Contact Information: AIM: Aircommanderp | Plurk "Jolta"
*Characters already in the game: Deckerd
Character Information
*Character Name: Karrie Norton (Codename: Vandal)
*Character Canon: Dead Space iOS
*Age: Late twenties
*Timeline/Pull Point: End of Game.
*History: http://deadspace.wikia.com/wiki/Dead_Space_%28mobile%29 as well as her own page http://deadspace.wikia.com/wiki/Codename:_Vandal
This includes all notable history for Vandal save for the end. It is confirmed that she actually does die later, as you do find her corpse and last data log in Dead Space 2. She has been dismembered and badly burned.
While she does escape the final "boss", it is implied that she falls victim to the other monsters shortly after.
*Personality: Karrie starts off more or less a devout Unitologist (or at least she sounds like she's trying very hard to be one, praising Altman before her mission) and is actually rather hopeful. She takes her given mission pretty seriously for knowing so little about it. This is her main fault; she is ridiculously trusting. She has no idea why she is down in the maintenance tunnels cutting power cells with a plasma saw, but she does it because she trusts in the church. She does show some hesitance, but guided by Tyler, she completely places her faith in him to guide her where she needs to go and takes on her tasks without remorse. She's not made to be a secret operative though, when Tiedmann confronts her over her acts of vandalism, she gets pretty awkward, unsure of what to say other than "Uhh... call me Vandal?", defaulting to what Tyler told her to say at the beginning of the mission.
She obviously has no idea what she's actually doing.
As it turns out, she's pretty quick to abandon her faith in the church when shit hits the fan and it comes to light that she was sent down there to start an outbreak of necromorphs onto Titan Station. She reacts very quickly and negatively, for good reason. As soon as she finds out the church is going to involve innocent, unknowing people in their plans, she's done. She has absolutely no interest in seeing people get hurt, unlike many Unitologists who don't really seem to care and believe it's the 'right' thing. From that point on in the game she plans to out the church of Unitology for their plans and ruin them, needless to say she gives up on her recent conversion into their ranks and sets about on a very confusing path trying to undo what she broke. Again though, she hasn't seemed to learn to use discretion with her trust. Tyler simply claims he had no idea what the church was doing and she believes him and continues to let him guide her, opposite of Tiedmann's directives which he regularly contradicts. She just desperately wants to fix her mistakes, but being so gullible, she only lets Tyler direct her to make things worse. As the game goes on her guilt over the situation becomes more apparent as she makes personal audio logs into her RIG, expressing her desire to bury the church and apologies over what happened. She consistently conveys her desire to make things right, though at some points she is reluctant to accept responsibility when confronted, saying she was tricked. Which she was, but by that point in the game, she could have known better than to trust a voice over the radio who gets her yelled at by Tiedmann every time she obeys. Honestly, Karrie is just so desperate to please everyone. She does everything that she is told without question. Most likely a deep-seated desire to be accepted or belong which is how she ended up in the church to begin with. Needing to belong somewhere and gain approval of others is a large driving force behind her actions. Most likely, she did not actually believe in Untitology's teachings, but went to the church because of family or friends or simply the need for acceptance or guidance.
The Marker begins to show its impact on her psyche midway through the game, though interestingly she does not hallucinate about loved ones. She tends to see herself as a necromorph, or sees herself turning into one. This could indicate more on her guilt over the situation, viewing herself as a monster, though it is really left up to interpretation of the viewer. Other hallucinations are fairly standard Marker-driven afflictions, sudden attacks that are not there, frightening images in her peripheral vision, voices (laughter, crying) and long, unending hallways. Another unique experience is a hallucination in which she ends up in a desert facing the Marker being buffeted by a sandstorm. She has to walk up and activate a console before turning around to see a mirror image of herself which she attacks and kills with her plasma saw. The action seems to hurt her, because she makes a choked sound of pain when the saw cuts through the doppelganger's throat. It wakes her where she ends up in a room where she just defeated a large brute, rendering the previous fifteen minutes of travel through hallways completely moot. The hallucination of killing herself again seems to be focused on the fact that she views herself as the issue/the bad guy in the situation, maybe even deeper previous self-loathing or self esteem issues that are rearing up in a stressful situation.
The hallucinations seem to be actually the most taxing on her, at one point she breaks down crying after one before calming and collecting herself, saying that she can't be weak.
Her original up-beat attitude becomes continually more and more sarcastic and annoyed. She has no issue with swearing like a sailor about her situation, expressing her annoyance when Tyler makes jokes (though she does also note that she enjoys his snark at one point). When Tyler finally betrays her, she seems to just give up on people. At the end of the game, she does attempt to contact Tiedmann, but to no avail. She reports her success in destroying the final, saying that she is hurt badly and needs help. She does seem to be under the impression that she's going to be rescued still, perhaps not completely having let go of her odd faith in people, despite the betrayal of the church and Tyler. Even by the end, she's still trying to please someone.
*Powers/Abilities: She is a human with no powers, only items. Her Kinesis module and Statis module allow her to move large objects and slow down a single object in time for a short period.
She also stores the plans for a new Marker in her head, however that is not something she is aware of.
*Inventory:
Plasma saw: A short saw used for cutting, usually used for medical purposes. It can cut through a decent number of materials.
Plasma cutter: A small gun-like device, fires plasma bursts, a cutting tool used by engineers and miners.
Core extractor: A mining tool, used to forcubly extract objects, or in Vandal's case: limbs. Used on larger enemies.
Ripper: It fires saw blades...it needs to be reloaded a lot though, and unless she has the specific grade blades for it, it's useless.
Line gun: Like the Plasma Cutter, but larger and slower. It fires a longer beam, hence the name and is more powerful, but cumbersome and heavy.
Engineer class RIG (Kinesis and Stasis Modules): Her Rig provides protection from inhospitable conditions and has a brief supply of air (about 3 minutes).
Stasis Module: As described above, it slows one object for a short period (30 seconds to 1 minute). Needs time to recharge after use.
Kinesis Module: Used to move and shift large objects. Things like large shipping crates, debris, rubble etc. The larger the object, the less control it has. If the onject is small enough, it can be flung like a projectile.
The game does not proceed until you obtain all of these items, as they are not optional, I am counting them toward her holographic inventory (this is canon, basically works like subspace).
*Starting Polarity: I have no idea.
Writing Samples
*First Person Sample:
Can you hear me? Is this working?
This is RIG number 438642. My name is-
My name is Vandal. I don't really trust some hologram to give me the cutting edge news here, so...
Anyone know where the fuck this place is? Anybody? I need to get back to The Sprawl.
Really. Really badly.
*Third Person Sample:
The voice filter rakes the sound of her breathing into an inhuman crackle as she walks, dazed through the junkyard. She can feel the cut on her cheek sticking to the side of her helmet, the insulation padding rubbing painfully against it. It's the wound she's actually the most aware of right now. The chunk that the reactor monster had gouged out of her side is so deep she has settled into a nice numb, level haze of pain.
Is she still on the station? Nothing looks familiar.
"Tiedmann?" She tries her comlink hesitantly. No answer, just static, "Shit."
This place is too open to be Titan Station.
Too quiet.
There's no monsters bearing down on her, but she's still tense, still clutching a plasma cutter, fingers wrapped so tightly around the handle it feels like they're glued there.
The final transmission and then vertigo. Maybe she's dead. Vandal laughs bitterly inside her helmet, slumping down to sit on one of the heaps of scrap metal, supporting her head in one hand. Wouldn't that be just a kick in the ass? Renounce her new-found "religion" only to find out there is an afterlife. What the hell was she thinking? She'd been so damn weak, they'd manipulated her far too easily. It was this kind of perpetual disappointment in herself that had lead her to that fucking cult to begin with.
Taking off her helmet to rub a gloved hand over her face, smearing blood across the bridge of her nose (she's not sure who or what it belonged to at this point, she's too tired and shaken to really give a single fuck) clawing the hair out of her face.
Karrie allows herself about two minutes to break down and sob into her hand before holding her breath long enough to stop the tears and putting her helmet back on.
Alright. Enough of that. Time to find out what the fuck is going on.
*Name/Alias: Jolta
*Your Journal: N/A
*Age: 24
*Contact Information: AIM: Aircommanderp | Plurk "Jolta"
*Characters already in the game: Deckerd
Character Information
*Character Name: Karrie Norton (Codename: Vandal)
*Character Canon: Dead Space iOS
*Age: Late twenties
*Timeline/Pull Point: End of Game.
*History: http://deadspace.wikia.com/wiki/Dead_Space_%28mobile%29 as well as her own page http://deadspace.wikia.com/wiki/Codename:_Vandal
This includes all notable history for Vandal save for the end. It is confirmed that she actually does die later, as you do find her corpse and last data log in Dead Space 2. She has been dismembered and badly burned.
While she does escape the final "boss", it is implied that she falls victim to the other monsters shortly after.
*Personality: Karrie starts off more or less a devout Unitologist (or at least she sounds like she's trying very hard to be one, praising Altman before her mission) and is actually rather hopeful. She takes her given mission pretty seriously for knowing so little about it. This is her main fault; she is ridiculously trusting. She has no idea why she is down in the maintenance tunnels cutting power cells with a plasma saw, but she does it because she trusts in the church. She does show some hesitance, but guided by Tyler, she completely places her faith in him to guide her where she needs to go and takes on her tasks without remorse. She's not made to be a secret operative though, when Tiedmann confronts her over her acts of vandalism, she gets pretty awkward, unsure of what to say other than "Uhh... call me Vandal?", defaulting to what Tyler told her to say at the beginning of the mission.
She obviously has no idea what she's actually doing.
As it turns out, she's pretty quick to abandon her faith in the church when shit hits the fan and it comes to light that she was sent down there to start an outbreak of necromorphs onto Titan Station. She reacts very quickly and negatively, for good reason. As soon as she finds out the church is going to involve innocent, unknowing people in their plans, she's done. She has absolutely no interest in seeing people get hurt, unlike many Unitologists who don't really seem to care and believe it's the 'right' thing. From that point on in the game she plans to out the church of Unitology for their plans and ruin them, needless to say she gives up on her recent conversion into their ranks and sets about on a very confusing path trying to undo what she broke. Again though, she hasn't seemed to learn to use discretion with her trust. Tyler simply claims he had no idea what the church was doing and she believes him and continues to let him guide her, opposite of Tiedmann's directives which he regularly contradicts. She just desperately wants to fix her mistakes, but being so gullible, she only lets Tyler direct her to make things worse. As the game goes on her guilt over the situation becomes more apparent as she makes personal audio logs into her RIG, expressing her desire to bury the church and apologies over what happened. She consistently conveys her desire to make things right, though at some points she is reluctant to accept responsibility when confronted, saying she was tricked. Which she was, but by that point in the game, she could have known better than to trust a voice over the radio who gets her yelled at by Tiedmann every time she obeys. Honestly, Karrie is just so desperate to please everyone. She does everything that she is told without question. Most likely a deep-seated desire to be accepted or belong which is how she ended up in the church to begin with. Needing to belong somewhere and gain approval of others is a large driving force behind her actions. Most likely, she did not actually believe in Untitology's teachings, but went to the church because of family or friends or simply the need for acceptance or guidance.
The Marker begins to show its impact on her psyche midway through the game, though interestingly she does not hallucinate about loved ones. She tends to see herself as a necromorph, or sees herself turning into one. This could indicate more on her guilt over the situation, viewing herself as a monster, though it is really left up to interpretation of the viewer. Other hallucinations are fairly standard Marker-driven afflictions, sudden attacks that are not there, frightening images in her peripheral vision, voices (laughter, crying) and long, unending hallways. Another unique experience is a hallucination in which she ends up in a desert facing the Marker being buffeted by a sandstorm. She has to walk up and activate a console before turning around to see a mirror image of herself which she attacks and kills with her plasma saw. The action seems to hurt her, because she makes a choked sound of pain when the saw cuts through the doppelganger's throat. It wakes her where she ends up in a room where she just defeated a large brute, rendering the previous fifteen minutes of travel through hallways completely moot. The hallucination of killing herself again seems to be focused on the fact that she views herself as the issue/the bad guy in the situation, maybe even deeper previous self-loathing or self esteem issues that are rearing up in a stressful situation.
The hallucinations seem to be actually the most taxing on her, at one point she breaks down crying after one before calming and collecting herself, saying that she can't be weak.
Her original up-beat attitude becomes continually more and more sarcastic and annoyed. She has no issue with swearing like a sailor about her situation, expressing her annoyance when Tyler makes jokes (though she does also note that she enjoys his snark at one point). When Tyler finally betrays her, she seems to just give up on people. At the end of the game, she does attempt to contact Tiedmann, but to no avail. She reports her success in destroying the final, saying that she is hurt badly and needs help. She does seem to be under the impression that she's going to be rescued still, perhaps not completely having let go of her odd faith in people, despite the betrayal of the church and Tyler. Even by the end, she's still trying to please someone.
*Powers/Abilities: She is a human with no powers, only items. Her Kinesis module and Statis module allow her to move large objects and slow down a single object in time for a short period.
She also stores the plans for a new Marker in her head, however that is not something she is aware of.
*Inventory:
Plasma saw: A short saw used for cutting, usually used for medical purposes. It can cut through a decent number of materials.
Plasma cutter: A small gun-like device, fires plasma bursts, a cutting tool used by engineers and miners.
Core extractor: A mining tool, used to forcubly extract objects, or in Vandal's case: limbs. Used on larger enemies.
Ripper: It fires saw blades...it needs to be reloaded a lot though, and unless she has the specific grade blades for it, it's useless.
Line gun: Like the Plasma Cutter, but larger and slower. It fires a longer beam, hence the name and is more powerful, but cumbersome and heavy.
Engineer class RIG (Kinesis and Stasis Modules): Her Rig provides protection from inhospitable conditions and has a brief supply of air (about 3 minutes).
Stasis Module: As described above, it slows one object for a short period (30 seconds to 1 minute). Needs time to recharge after use.
Kinesis Module: Used to move and shift large objects. Things like large shipping crates, debris, rubble etc. The larger the object, the less control it has. If the onject is small enough, it can be flung like a projectile.
The game does not proceed until you obtain all of these items, as they are not optional, I am counting them toward her holographic inventory (this is canon, basically works like subspace).
*Starting Polarity: I have no idea.
Writing Samples
*First Person Sample:
Can you hear me? Is this working?
This is RIG number 438642. My name is-
My name is Vandal. I don't really trust some hologram to give me the cutting edge news here, so...
Anyone know where the fuck this place is? Anybody? I need to get back to The Sprawl.
Really. Really badly.
*Third Person Sample:
The voice filter rakes the sound of her breathing into an inhuman crackle as she walks, dazed through the junkyard. She can feel the cut on her cheek sticking to the side of her helmet, the insulation padding rubbing painfully against it. It's the wound she's actually the most aware of right now. The chunk that the reactor monster had gouged out of her side is so deep she has settled into a nice numb, level haze of pain.
Is she still on the station? Nothing looks familiar.
"Tiedmann?" She tries her comlink hesitantly. No answer, just static, "Shit."
This place is too open to be Titan Station.
Too quiet.
There's no monsters bearing down on her, but she's still tense, still clutching a plasma cutter, fingers wrapped so tightly around the handle it feels like they're glued there.
The final transmission and then vertigo. Maybe she's dead. Vandal laughs bitterly inside her helmet, slumping down to sit on one of the heaps of scrap metal, supporting her head in one hand. Wouldn't that be just a kick in the ass? Renounce her new-found "religion" only to find out there is an afterlife. What the hell was she thinking? She'd been so damn weak, they'd manipulated her far too easily. It was this kind of perpetual disappointment in herself that had lead her to that fucking cult to begin with.
Taking off her helmet to rub a gloved hand over her face, smearing blood across the bridge of her nose (she's not sure who or what it belonged to at this point, she's too tired and shaken to really give a single fuck) clawing the hair out of her face.
Karrie allows herself about two minutes to break down and sob into her hand before holding her breath long enough to stop the tears and putting her helmet back on.
Alright. Enough of that. Time to find out what the fuck is going on.